Algorhitmic Ceramics is a collection of 3Dprinted clay objects designed to explore the potential of the design using directly the G-code as a creative tool. The G-code is the language by which people communicate with CNC machines how to do something. In the case of Algorhitmic Ceramics the G-code is produced with an unconventional way, without the use of a “slicing” software which transcribes the processing in the code following the volume of the 3d model, but directly generating the code from a path, which includes a series of controlled variables useful to obtain unexpected results, defined not only by the code, but also by the plasticity of the material, from the Earth’s gravity and the machine. Typically, the 3d printed clay objects are made from layers that characterize the object surface, that in this case assumes an appearance reminiscent of the sea creatures of the seabed, in particular those belonging to the phylum Porifera, popularly known such as sponges, the shape of which is characterized by porous and rich surfaces of channels forming three-dimensional patterns and textures. The main theme of this project is the exploration of unpredictability as the rapprochement to craft value, in sharp contrast to the standardized production, classic feature of the machines product, in fact, the same G-code does not produce the same object.Another feature is that the object can not be achieved even by hand, though the hand of the digital designer characterizes each artifact.